Nā hale waihona puke i kākau ʻia ma ShaderLab

UnitySmoothPixelFiltering

ʻO kahi mea hoʻohuihui no ka kānana pixel maʻemaʻe, e pili ana i ka kānana maʻalahi a CptPotato.
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Unity-Theme

E hana i nā palette o nā kala a me nā ʻāpana no ka hoʻololi ʻana i ke kala kikoʻī ma kahi mea ʻike kikoʻī. Maikaʻi loa i ka UI..
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  • MIT

PBR-Shaders

PBR shader maʻamau i kākau ʻia ma Unity Cg.
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  • MIT

ROKerbalism

Hoʻonohonoho Kerbalism no Realism Overhaul a me RP-1.
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  • The Unlicense

Victoria-3-Cold-War-Era-Mod-CWE

Lawe ʻo CWE iā Victoria 3 i ka wā Cold War a ma waho. Manaʻo wau e hana i kēia ka hope loa Cold War mod no ka pāʻani. E hui pū me ke kūkākūkā e pili ana i ka hakakā!.
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juicy-springs

E hoʻololi i kāu hoʻololi maʻalahi a me ka neʻe ʻana i loko o ka neʻe wai puna!.
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Flashback94

Ka waihona kumu waihona no ka Flashback '94 Shader Pack no Unity..
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  • MIT

UnityARBlockARRaycast

AR Foundation Demo e hōʻike ana pehea e ālai ai i nā hanana pā UI i ka wā AR Raycasting.
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baked-animation-meshes

E aʻo pehea e kālua ai i nā animation ma ke ʻano he "paʻi kiʻi" o nā meshes.
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  • MIT

bullet-impacts

Ma kēia kumu aʻo e aʻo ai ʻoe pehea e hana ai i kahi RigidBody Bullet ma muli o ka hopena, e pāʻani ana kahi ʻōnaehana particle ma ka wahi hopena e pili ana i ka mea o ka mea i hui ai ka poka.
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  • MIT

ecs-messages

ʻO ka lawelawe hoʻolaha memo me ka lawelawe ʻana i nā memo i ke ola no Unity DOTS ECS..
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  • MIT

3DUnitySmoothPixelFilter

ʻO kahi shader unity e hoʻoponopono ana i nā kiʻi kiʻi pixel ma nā mea 3D.
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  • MIT

line-renderer-collider

E aʻo pehea e hoʻoulu ai i kahi collider e pili ana i kāu Line Renderer me ka nānā ʻole i ke ʻano a i ʻole ka nui o kāu Line Renderer.
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  • MIT

ai-series-part-27

Ma kēia waihona kumu aʻo e aʻo ai ʻoe pehea e hoʻopuni ai iā NavMeshAgents i kahi pahuhopu ma mua o ka hahai makapō i ke kikowaena o kā lākou pahu hopu ma kahi radius hiki ke hoʻololi.
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  • MIT

persistent-data

E aʻo pehea e mālama ai a hoʻouka i ka ʻikepili ma Unity - pale i nā hewa maʻamau a me nā ʻenehana serialization weliweli e haʻi aku nā kumu aʻo ʻē aʻe iā ʻoe e hoʻohana!.
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  • MIT

ai-series-part-32

E aʻo pehea e hana ai ka pale ʻana o NavMeshAgent... ma DEPTH! Ma kēia luʻu hohonu i ka pale ʻana iā NavMeshAgent e aʻo ai ʻoe i 5 mau kī nui no ka hoʻomaikaʻi ʻana i ka pale ʻana iā NavMeshAgent me ka hoʻohana ʻana i ka Unity Navigation System, ʻaʻohe waiwai o waho e pono ai!.
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  • MIT

urp-fading-standard-shaders

E aʻo pehea e hiki ai iā ʻoe ke hoʻopau maʻalahi i nā mea e hoʻohana ana i nā pale URP maʻamau e keʻakeʻa ana i ka ʻike i ka mea pāʻani me ka hoʻohana ʻana i ka code C#!.
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Click-Decal-Shader

ʻO kahi mea pale decal pōʻai pulsing maʻalahi no Unity's Universal Render Pipeline version 12.1.6 a i ʻole.
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  • MIT

async-scene-transitions

E aʻo pehea e hoʻokō ai i kahi hoʻolālā e hoʻokele i nā animation ma waena o nā hiʻohiʻona.
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  • MIT

ai-series-part-42

E aʻo pehea e hoʻohui ai i kahi kumu hoʻohālike animated Root Motion me kahi NavMeshAgent. Hāʻawi kēia iā ʻoe i nā pono ala āpau a me ka pale ʻana i ka ʻāina o ka Navigation System me ka animation pololei āu e manaʻo ai mai Root Motion..
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  • MIT

foliage-shader

Mea hoʻopololei i ka ʻili hui no nā lau/ʻala pine (ma nā ʻano ʻokiʻoki alpha).
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  • MIT

3d-model-ui-preview

E aʻo pehea e hōʻike ai i nā Hoʻohālike 3D animated ma kāu UI me ka hoʻohana ʻana i kahi Canvas, Render Texture, a me nā kumu hoʻohālike 3d.
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  • MIT

projectile-trajectory

E aʻo pehea e hoʻohana ai i kahi Line Renderer a me kahi hoʻohālikelike kinematic maʻamau e hōʻike i ka trajectory o kekahi projectile! Ke hoʻohana nei mākou i ka grenade i kēia hihia, akā hiki ke hoʻohana ʻia i nā pōkā pūkuniahi, nā pōkā i hoʻopilikia ʻia e ka umekaumaha, ke kiola ʻana i ka maiʻa, a i ʻole kekahi projectile ʻē aʻe!.
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  • MIT

ai-series-part-38

E aʻo pehea e hana ai i kāu Hoa AI ponoʻī! Ma kēia wikiō aʻoaʻo e aʻo ai ʻoe pehea e hana ai i hoa e hahai ana i ka mea pāʻani i ka wā e neʻe ai ka mea pāʻani, e hoʻohuli a puni ka mea pāʻani ke hana ʻole, a e hoʻouka i nā Attackable GameObjects kokoke i ka wā e hiki mai ai lākou!
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HucreAR

Hoʻonui ʻia ʻo Reality Cell Organels App.
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  • MIT

raycasting-explained

Ma kēia waihona aʻoaʻo, manaʻo wau e hoʻomaopopo maoli i ka hana ʻana o kēlā me kēia Ray, Sphere, Box, a me Capsule casts, nānā, ʻano, a pehea ʻoe e hoʻohana ai i kēlā me kēia o lākou e hoʻokō i kāu mau pahuhopu "casting"!.
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  • MIT

mobile-touch-inputs

Ma kēia waihona kumu aʻo hiki iā ʻoe ke aʻo pehea e hoʻohui ai i kahi Touch Movement Joystick e hoʻomalu i kāu mea pāʻani me ka hoʻohana ʻana i ka Pūnaehana Input Hou.
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  • MIT

ai-series-part-29

E aʻo pehea e hana ai iā NavMeshAgents e ʻike i nā wahi uhi pono mai kahi mea i ʻimi ʻia.
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  • MIT

flamethrower

Ma kēia waihona e hiki ai iā ʻoe ke aʻo pehea e hoʻokō ai i kahi flamethrower e hōʻino i nā ʻenemi i ka manawa, me ka hoʻopili ʻana i kahi hopena wela i ka ʻenemi (e llamacademy).
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  • MIT

InsideOut-Shader-Unity

Hoʻohana ʻia ka shader i loko i ka lokahi e kau i kahi ʻano kiʻi 360 i loko o kahi pōʻai.
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