Nā hale waihona puke i kākau ʻia ma ShaderLab
UnitySmoothPixelFiltering
ʻO kahi mea hoʻohuihui no ka kānana pixel maʻemaʻe, e pili ana i ka kānana maʻalahi a CptPotato.
- 70
- MIT
Unity-Theme
E hana i nā palette o nā kala a me nā ʻāpana no ka hoʻololi ʻana i ke kala kikoʻī ma kahi mea ʻike kikoʻī. Maikaʻi loa i ka UI..
- 50
- MIT
Victoria-3-Cold-War-Era-Mod-CWE
Lawe ʻo CWE iā Victoria 3 i ka wā Cold War a ma waho. Manaʻo wau e hana i kēia ka hope loa Cold War mod no ka pāʻani. E hui pū me ke kūkākūkā e pili ana i ka hakakā!.
- 24
juicy-springs
E hoʻololi i kāu hoʻololi maʻalahi a me ka neʻe ʻana i loko o ka neʻe wai puna!.
- 20
- MIT
UnityARBlockARRaycast
AR Foundation Demo e hōʻike ana pehea e ālai ai i nā hanana pā UI i ka wā AR Raycasting.
- 18
baked-animation-meshes
E aʻo pehea e kālua ai i nā animation ma ke ʻano he "paʻi kiʻi" o nā meshes.
- 16
- MIT
bullet-impacts
Ma kēia kumu aʻo e aʻo ai ʻoe pehea e hana ai i kahi RigidBody Bullet ma muli o ka hopena, e pāʻani ana kahi ʻōnaehana particle ma ka wahi hopena e pili ana i ka mea o ka mea i hui ai ka poka.
- 15
- MIT
ecs-messages
ʻO ka lawelawe hoʻolaha memo me ka lawelawe ʻana i nā memo i ke ola no Unity DOTS ECS..
- 14
- MIT
3DUnitySmoothPixelFilter
ʻO kahi shader unity e hoʻoponopono ana i nā kiʻi kiʻi pixel ma nā mea 3D.
- 14
- MIT
line-renderer-collider
E aʻo pehea e hoʻoulu ai i kahi collider e pili ana i kāu Line Renderer me ka nānā ʻole i ke ʻano a i ʻole ka nui o kāu Line Renderer.
- 13
- MIT
ai-series-part-27
Ma kēia waihona kumu aʻo e aʻo ai ʻoe pehea e hoʻopuni ai iā NavMeshAgents i kahi pahuhopu ma mua o ka hahai makapō i ke kikowaena o kā lākou pahu hopu ma kahi radius hiki ke hoʻololi.
- 13
- MIT
persistent-data
E aʻo pehea e mālama ai a hoʻouka i ka ʻikepili ma Unity - pale i nā hewa maʻamau a me nā ʻenehana serialization weliweli e haʻi aku nā kumu aʻo ʻē aʻe iā ʻoe e hoʻohana!.
- 13
- MIT
ai-series-part-32
E aʻo pehea e hana ai ka pale ʻana o NavMeshAgent... ma DEPTH! Ma kēia luʻu hohonu i ka pale ʻana iā NavMeshAgent e aʻo ai ʻoe i 5 mau kī nui no ka hoʻomaikaʻi ʻana i ka pale ʻana iā NavMeshAgent me ka hoʻohana ʻana i ka Unity Navigation System, ʻaʻohe waiwai o waho e pono ai!.
- 13
- MIT
urp-fading-standard-shaders
E aʻo pehea e hiki ai iā ʻoe ke hoʻopau maʻalahi i nā mea e hoʻohana ana i nā pale URP maʻamau e keʻakeʻa ana i ka ʻike i ka mea pāʻani me ka hoʻohana ʻana i ka code C#!.
- 12
- MIT
Click-Decal-Shader
ʻO kahi mea pale decal pōʻai pulsing maʻalahi no Unity's Universal Render Pipeline version 12.1.6 a i ʻole.
- 12
- MIT
async-scene-transitions
E aʻo pehea e hoʻokō ai i kahi hoʻolālā e hoʻokele i nā animation ma waena o nā hiʻohiʻona.
- 12
- MIT
ai-series-part-42
E aʻo pehea e hoʻohui ai i kahi kumu hoʻohālike animated Root Motion me kahi NavMeshAgent. Hāʻawi kēia iā ʻoe i nā pono ala āpau a me ka pale ʻana i ka ʻāina o ka Navigation System me ka animation pololei āu e manaʻo ai mai Root Motion..
- 11
- MIT
foliage-shader
Mea hoʻopololei i ka ʻili hui no nā lau/ʻala pine (ma nā ʻano ʻokiʻoki alpha).
- 11
- MIT
3d-model-ui-preview
E aʻo pehea e hōʻike ai i nā Hoʻohālike 3D animated ma kāu UI me ka hoʻohana ʻana i kahi Canvas, Render Texture, a me nā kumu hoʻohālike 3d.
- 11
- MIT
projectile-trajectory
E aʻo pehea e hoʻohana ai i kahi Line Renderer a me kahi hoʻohālikelike kinematic maʻamau e hōʻike i ka trajectory o kekahi projectile! Ke hoʻohana nei mākou i ka grenade i kēia hihia, akā hiki ke hoʻohana ʻia i nā pōkā pūkuniahi, nā pōkā i hoʻopilikia ʻia e ka umekaumaha, ke kiola ʻana i ka maiʻa, a i ʻole kekahi projectile ʻē aʻe!.
- 10
- MIT
ai-series-part-38
E aʻo pehea e hana ai i kāu Hoa AI ponoʻī! Ma kēia wikiō aʻoaʻo e aʻo ai ʻoe pehea e hana ai i hoa e hahai ana i ka mea pāʻani i ka wā e neʻe ai ka mea pāʻani, e hoʻohuli a puni ka mea pāʻani ke hana ʻole, a e hoʻouka i nā Attackable GameObjects kokoke i ka wā e hiki mai ai lākou!
- 10
- MIT
raycasting-explained
Ma kēia waihona aʻoaʻo, manaʻo wau e hoʻomaopopo maoli i ka hana ʻana o kēlā me kēia Ray, Sphere, Box, a me Capsule casts, nānā, ʻano, a pehea ʻoe e hoʻohana ai i kēlā me kēia o lākou e hoʻokō i kāu mau pahuhopu "casting"!.
- 9
- MIT
mobile-touch-inputs
Ma kēia waihona kumu aʻo hiki iā ʻoe ke aʻo pehea e hoʻohui ai i kahi Touch Movement Joystick e hoʻomalu i kāu mea pāʻani me ka hoʻohana ʻana i ka Pūnaehana Input Hou.
- 9
- MIT
ai-series-part-29
E aʻo pehea e hana ai iā NavMeshAgents e ʻike i nā wahi uhi pono mai kahi mea i ʻimi ʻia.
- 8
- MIT
flamethrower
Ma kēia waihona e hiki ai iā ʻoe ke aʻo pehea e hoʻokō ai i kahi flamethrower e hōʻino i nā ʻenemi i ka manawa, me ka hoʻopili ʻana i kahi hopena wela i ka ʻenemi (e llamacademy).
- 8
- MIT
InsideOut-Shader-Unity
Hoʻohana ʻia ka shader i loko i ka lokahi e kau i kahi ʻano kiʻi 360 i loko o kahi pōʻai.
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