Nā hale waihona puke i kākau ʻia ma ShaderLab
bullet-trails
Ma kēia kumu aʻo e aʻo ai ʻoe pehea e hana ai i nā ala ma nā pōkā me ka hoʻohana ʻana i kahi TrailRenderer hiki ke hoʻonohonoho ʻia ma kahi pae bullet-prefab.
- 3
- MIT
ai-series-part-8
ʻO ka papahana piha o ke kūlana hope o ka wikiō AI Series Part 8 kahi e luʻu hohonu ai mākou i nā mīkini pōkā ma ka hoʻohui ʻana i nā pōkā homing a me ka walaʻau i ke ala a lākou e hele ai.
- 3
- MIT
ai-series-part-9
ʻO ka papahana piha o ke kūlana hope o ka wikiō AI Series Part 9 kahi e luʻu hohonu ai mākou i ScriptableObjects a hoʻololi i kahi Hoʻolālā Data-Oriented mai kā mākou hoʻolālā prefab-focused.
- 3
- MIT
unity-color-palettes
He ʻōnaehana e mālama pono i nā kala UnityEngine. Graphic i loko o kahi papahana..
- 3
- BSD 3-clause "New" or "Revised"
level-resetting
E aʻo pehea e hoʻihoʻi hou ai i kahi hiʻohiʻona ma Unity i kona kūlana mua ma hope o ka make ʻana o ka mea pāʻani, nalowale a lanakila paha!.
- 3
- MIT
ai-series-part-33
E aʻo pehea e hoʻohui ai i nā NavMeshObstacles a me NavMeshAgents ma ka GameObject hoʻokahi no NavMeshAgents hiki ke kālai i ka NavMesh i ka wā paʻa. ʻAʻole hiki i nā Moving NavMeshAgents ke kālai i ka NavMesh.
- 2
- MIT
ai-series-part-11
Papahana no ke kumu aʻo e pili ana i ka hoʻokō ʻana i nā mīkini mokuʻāina palena ʻole no kāu AI ma Unity.
- 2
- MIT
ai-series-part-25
Ma kēia waihona kumu aʻo, hōʻike au i ka hana ʻana o NavMeshModifiers a me NavMeshModifierVolumes me nā Cost Modifiers e hoʻomalu i ke ala ʻo NavMeshAgent. Hoʻokomo pū wau i kahi palapala maʻalahi e hoʻolōʻihi i ka NavMeshAgents ke komo lākou i kahi ʻāpana ʻoi aku ka uku.
- 2
- MIT
golang-multiplayer-server-demo
He pāʻani demo e hoʻohana ana i ka Unity no ka mea kūʻai pāʻani a me Golang no kahi kikowaena websocket.
- 1
- MIT
BiteUnity
He laʻana maʻalahi kēia e pili ana i ka hoʻohana ʻana i ka Bite Programming Language i hui pū me ka Unity Game Engine.
- 1
vertex-displacement-basics
E aʻo i kekahi o nā kumu o ka Vertex Displacement ma kahi shader. He hopena "hanu", a he ʻaoʻao wiggle i ka hopena ʻaoʻao!.
- 1
- MIT
Hexagonal-Grid-Generator
He Hex grid generator aʻu i kākau ai no kaʻu mea kūkulu kūlanakauhale:).
- 0
- MIT
Unity-Deferred-Quad-Tessellation-Basic-
ʻO ka shader Quad Tessellation Basic, he mea hou wau i nā shaders akā manaʻo wau he mea maikaʻi ke kaʻana like.
- 0
Unity-ARFoundation-echo3D-demo-Board-Game
He demo pāʻani papa checkers e hoʻohana ana i Unity, AR Foundation, a me echo3D.
- 0
- GNU General Public License v3.0