Nā hale waihona puke i kākau ʻia ma ShaderLab

ai-series-part-13

Hoʻohana ʻia ka papahana ma ka AI Series Part 13 Unity Tutorial.
  • 3
  • MIT

bullet-trails

Ma kēia kumu aʻo e aʻo ai ʻoe pehea e hana ai i nā ala ma nā pōkā me ka hoʻohana ʻana i kahi TrailRenderer hiki ke hoʻonohonoho ʻia ma kahi pae bullet-prefab.
  • 3
  • MIT

ai-series-part-8

ʻO ka papahana piha o ke kūlana hope o ka wikiō AI Series Part 8 kahi e luʻu hohonu ai mākou i nā mīkini pōkā ma ka hoʻohui ʻana i nā pōkā homing a me ka walaʻau i ke ala a lākou e hele ai.
  • 3
  • MIT

ai-series-part-9

ʻO ka papahana piha o ke kūlana hope o ka wikiō AI Series Part 9 kahi e luʻu hohonu ai mākou i ScriptableObjects a hoʻololi i kahi Hoʻolālā Data-Oriented mai kā mākou hoʻolālā prefab-focused.
  • 3
  • MIT

unity-color-palettes

He ʻōnaehana e mālama pono i nā kala UnityEngine. Graphic i loko o kahi papahana..
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  • BSD 3-clause "New" or "Revised"

level-resetting

E aʻo pehea e hoʻihoʻi hou ai i kahi hiʻohiʻona ma Unity i kona kūlana mua ma hope o ka make ʻana o ka mea pāʻani, nalowale a lanakila paha!.
  • 3
  • MIT

ai-series-part-33

E aʻo pehea e hoʻohui ai i nā NavMeshObstacles a me NavMeshAgents ma ka GameObject hoʻokahi no NavMeshAgents hiki ke kālai i ka NavMesh i ka wā paʻa. ʻAʻole hiki i nā Moving NavMeshAgents ke kālai i ka NavMesh.
  • 2
  • MIT

3D-Maze-Generator

Mea hana Unity e hoʻohua i nā maze ma 3D..
  • 2
  • MIT

ai-series-part-11

Papahana no ke kumu aʻo e pili ana i ka hoʻokō ʻana i nā mīkini mokuʻāina palena ʻole no kāu AI ma Unity.
  • 2
  • MIT

ai-series-part-25

Ma kēia waihona kumu aʻo, hōʻike au i ka hana ʻana o NavMeshModifiers a me NavMeshModifierVolumes me nā Cost Modifiers e hoʻomalu i ke ala ʻo NavMeshAgent. Hoʻokomo pū wau i kahi palapala maʻalahi e hoʻolōʻihi i ka NavMeshAgents ke komo lākou i kahi ʻāpana ʻoi aku ka uku.
  • 2
  • MIT

intermediate-vertex-displacement

Nā nalu pōʻai a me Linear ma ShaderGraph.
  • 2
  • MIT

Unity-Polygon-Chart

Hana ʻia ka pakuhi polygon ma Unity.
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golang-multiplayer-server-demo

He pāʻani demo e hoʻohana ana i ka Unity no ka mea kūʻai pāʻani a me Golang no kahi kikowaena websocket.
  • 1
  • MIT

BiteUnity

He laʻana maʻalahi kēia e pili ana i ka hoʻohana ʻana i ka Bite Programming Language i hui pū me ka Unity Game Engine.
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vertex-displacement-basics

E aʻo i kekahi o nā kumu o ka Vertex Displacement ma kahi shader. He hopena "hanu", a he ʻaoʻao wiggle i ka hopena ʻaoʻao!.
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  • MIT

SierpinskiGasketUnity

He hoʻokō o ka Sierpinski Gasket me ka hoʻohana ʻana i ka papa GL o Unity.
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Hexagonal-Grid-Generator

He Hex grid generator aʻu i kākau ai no kaʻu mea kūkulu kūlanakauhale:).
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  • MIT

Unity-Deferred-Quad-Tessellation-Basic-

ʻO ka shader Quad Tessellation Basic, he mea hou wau i nā shaders akā manaʻo wau he mea maikaʻi ke kaʻana like.
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BiteUnityExample

Nā laʻana hoʻohana nahu ma Unity.
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Unity-ARFoundation-echo3D-demo-Board-Game

He demo pāʻani papa checkers e hoʻohana ana i Unity, AR Foundation, a me echo3D.
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  • GNU General Public License v3.0