Nā hale waihona puke i kākau ʻia ma ShaderLab

unity-pcf-poisson

ʻO ka PCF (Ke kānana ʻana i ka pākēneka) ma o ka laʻana o Poisson no Unity a me Universal Render Pipeline.
  • 8

ai-series-part-41

Ma kēia aʻoaʻo Unity, e aʻo pehea e hoʻolei ai i kāu AI i nā projectiles pololei ma nā pahu kuʻuna a neʻe paha i hāʻawi ʻia i ka kiola kiʻekiʻe loa.
  • 7
  • MIT

read-texture-data

E aʻo pehea e hoʻāʻo ai i kahi kikokikona 2D a loaʻa ka waiwai randomness kaumaha ma muli o kahi ʻano waihoʻoluʻu.
  • 7
  • MIT

unity-iap-2023

E aʻo pehea e hoʻonohonoho ai i Unity IAP no ka Google Play a me ka Apple App Store.
  • 7
  • MIT

LANTICE

He pāʻani Unity e pili ana iā Scanner Sombre a me LIDAR (Garry's Mod).
  • 7

RedundantTalismans

ʻO kahi mea hana no nā mea pāʻani Monster Hunter Rise e ʻike i nā talismans i ʻoi aku ka maikaʻi no ka mea ʻo kekahi a lākou e hana like a ʻoi aku ka maikaʻi.
  • 7

UnityResourceGenerator

Hoʻopuka 'akomi i nā hana kōkua no nā kumuwaiwai Unity.
  • 7
  • MIT

ai-series-part-40

E aʻo pehea e hiki ai iā ʻoe ke hoʻokō i ka ʻōnaehana hana e hoʻomaikaʻi i ka hana o ka nānā ʻana o Line of Sight no kāu AI!.
  • 7
  • MIT

ai-series-part-12

Papahana no ka AI Series Part 12 kahi aʻu e hele ai i ke koho ʻana i ka pahuhopu kokoke loa i kahi NavMeshAgent ma muli o ka mamao a ka NavMeshAgent e hele ai e hiki i kahi pahuhopu ʻē aʻe.
  • 6
  • MIT

unity-csharp-basics-5

E aʻo e pili ana i nā ʻelele ma kahi aʻoaʻo e pili ana i Unity!.
  • 6
  • MIT

XRIV

Ka helu defect interactive ma o ka ʻoiaʻiʻo lōʻihi.
  • 6
  • Mozilla Public License 2.0

unity-csharp-basics-1

Inā ʻoe e hoʻohana nei i Unity no kekahi manawa, a i ʻole e hoʻomaka wale ana me Unity a ua hoʻoholo ʻo ia ka manawa e hoʻomaka ai ʻoe e aʻo pehea e kākau ai i ke code - ʻo ia ke wikiō āu e pono ai e hoʻomaka i kāu huakaʻi hoʻolālā!
  • 6
  • MIT

ai-series-part-2

ʻO ka papahana piha o ke kūlana hope o ka wikiō AI Series Part 2 kahi i hoʻohui ai mākou i ka lele me NavMeshLinks.
  • 6

ai-series-part-30

Ma kēia waihona aʻoaʻo e aʻo ai ʻoe pehea e hana ai i nā NavMeshes me nā Moving and Rotating Platforms i hiki ke hele ʻia e NavMeshAgents. ʻAʻole kākoʻo ʻia kēia a hele mai me kekahi mau palena i ka hiki ke hana.
  • 6
  • MIT

urp-scrolling-texture

E aʻo pehea e hana ai i kahi mea hoʻoheheʻe ʻōwili ma ka pakuhi URP Shader.
  • 5
  • MIT

ai-series-part-10

ʻO ka papahana piha o ka hopena hope o ka AI Series Part 10 wikiō kahi e hoʻokō ai mākou i kahi ʻenemi lele!.
  • 5
  • MIT

3d.utrecht.nl

3D-stadsmodel no Utrecht vanuit Unity (gamesoftware).
  • 5
  • European Union Public License 1.2

unity-csharp-basics-3

E aʻo e pili ana i kekahi mau kumu ma Unity - Lifecycle hanana, Instantiate, and Destroy!.
  • 4
  • MIT

ai-series-part-28

Ma kēia waihona aʻoaʻo e ʻike ʻoe pehea e hiki ai iā ʻoe ke hoʻohana i nā paepae neʻe me ka Unity Navigation System.
  • 4
  • MIT

ai-series-part-36

Ma kēia waihona kumu aʻo e aʻo ai ʻoe pehea e kūkulu ai i nā puka e wehe ai ʻo NavMeshAgents i ka wā e hele mai ai lākou.
  • 4
  • MIT

ai-series-part-37

Ma kēia waihona kumu aʻoaʻo a me ka wikiō e pili ana, e aʻo ʻoe pehea e hana ai i kāu NavMeshAgents e uhaʻi i nā mea pale i ko lākou ala. E noʻonoʻo ka poʻe ʻelele inā pono ke ala e hele ai ma ka wāwahi ʻana i nā keʻakeʻa a inā ʻoi aku ka maikaʻi o ke ala a puni lākou.
  • 4
  • MIT

ai-series-part-43

E aʻo pehea e ʻike ai i nā OffMeshLinks (ʻāpana pae kiʻekiʻe: NavMeshLink) e lawe ai kahi NavMeshAgent ma ko lākou ala i kēia manawa.
  • 4
  • MIT

unity-csharp-basics-6

Ma kēia waihona kumu aʻo e aʻo ai ʻoe i ke ʻano o ka Hoʻoilina (ʻaʻole ia e hele i nā ʻano hoʻoilina a loaʻa kālā paha!), pehea e hoʻohana ai (ke hoʻohana nei ʻoe iā ia!), He aha ka Interface, pehea e hoʻohana ai, a pehea ka ʻokoʻa ma waena o nā mea ʻelua!.
  • 4
  • MIT

ai-series-part-44

E aʻo pehea e hana ai ʻo AI i ka helu ʻana i kahi ala kea no kahi pahu neʻe.
  • 4
  • MIT

ai-series-part-39

E aʻo pehea e hoʻololi ai i kāu NavMeshAgents piha animated a hoʻololi iā lākou i Ragdoll i ka wā e make ai i ka hopena maʻalahi.
  • 4
  • MIT

ai-series-part-26

Ma kēia waihona kumu aʻo e aʻo ai ʻoe pehea e koho ai i nā ʻāpana me kahi kaomi. hoʻololi + kaomi (e hoʻohui / wehe), a kaomi + kauo i nā ʻāpana koho nui me ka hoʻohana ʻana i kahi SelectionManager hoʻokahi me ka hoʻopaʻa inoa ʻana i nā SelectableUnits e hiki ke hoʻonohonoho i ko lākou ala me ke kaomi ʻākau o ka ʻiole.
  • 4

cinemachine-basics-1

e aʻo pehea e hiki ai iā ʻoe ke hoʻohana i ka Transposer a me Composer (a he aha kēlā me kēia koho hoʻonohonoho e hana ai!)
  • 3
  • MIT

ai-series-part-3

ʻO ka papahana piha o ka hopena hope o ka wikiō AI Series Part 3 kahi e hoʻohui ai mākou i nā animation maʻamau i kā mākou NavMeshAgents.
  • 3
  • MIT

Unity-ARFoundation-echo3D-demo-Portal

Demo ka puka maʻalahi me Unity, AR Foundation, a me echo3D.
  • 3
  • GNU General Public License v3.0